Knight 360

Knight 360

Walk, spin and spin monsters! You will have to go through many levels to clear the world of ghosts and skeletons!
Prove to everyone that you are the most unsurpassed knight who can defeat all enemies! Fight enemies, beat off arrows and complete all levels.

Game Play Overview for Knight 360

The main task of the game is to clear each level of monsters.
While the player is walking, he does not attack. As soon as he stops, he regularly swings his sword around him, crushing enemies standing nearby.
With a blow of the sword, you can not only hit the enemy, but also repel an arrow flying in your direction.
PC control - Swipe the mouse across the screen to move
Control for mobile devices - Swipe on the screen to move

Featured Gameplay Mechanics

- Interesting control mechanics of the main character
- Lots of exciting levels!
- Insidious enemies whose task is to destroy you
- Cool 3D graphics

Which tags best represent the gameplay experience?

The tags that best describe the gameplay experience are archery, arrow, fighting, ghost, knight, monster, sword.

What game development software was chosen for this project?

The game was created with a tool like Javascript.

What is the name of the studio that produced this game?

The studio behind this game is Mirra Games.

Can the game be played on smartphones or tablets?

Yes, Knight 360 can be enjoyed on mobile devices like iPhones and Android phones.

Which genre best describes the gameplay style of this game?

The category for this game is Battle.

Which gender is the primary audience for this game?

The game is primarily designed for Male.

For which age categories is this game suitable?

The appropriate age cohorts for this game are Kids, Teens.

Is the game suitable for kids of all ages?

No, Knight 360 is not suitable for a family with children.

Does the game display any graphic content involving blood?

Yes, there is blood in Knight 360.

Does the gameplay include any cruelty-related themes?

Yes, Knight 360 contains cruel behavior or actions.
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